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Something as simple as meeting the right people to play with can change your entire experience of a MMO game and also playing it at a different time in its development. In truth, reviews of MMOs shouldn't be taken quite as serious as other games. Even then, like I mentioned before the review score can vary greatly depending on the reviewer and also the current timeline in which the reviewer decides he wants to take on the game. Many months might sound crazy long for a single review but in terms of an accurate assessment of a MMO I believe that this is the required amount of time needed. In the case of a MMO review the reviewer more often than not cannot put the time in to truly experience a MMO and that time in my opinion would be at least 6 months, but most are reviewed after a month of play or less. A game could be a 9 for you, but a 3 for someone else purely based on the preferences of the individual. What most people tend to forget when reading a review is that it's generally one persons opinion.
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Skyrim has no fat characters because the quests run all the way across the map and back. As much as people rave about Skyrim, Elder Scrolls has a long history of being accused of having shallow quests. After playing a lot of World of Warcraft, where "kill 10 rats" is one of a handful of standard questing templates that they regurgitate endlessly, what I liked about ESO was the lack of "kill 10 rats" quests.
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It is sort of amusing how people perceive the same thing differently. I don't even see the point in it since none of the quests are made for you to do them in a group, you end up soloing and so they might as well have just made the single player game. It's just a linear theme park MMO, nothing sandbox about it and all the quests are boring "kill ten rats" style of crap. In terms of comprehending why he chose to focus on reviewing what he did, that makes perfect sense to me.įor me it's just not an Elder Scrolls game and so it fails, the single player games are basically better MMOs and I don't understand why they stripped out everything that was good with those games, then replaced them with the crap parts of MMOs. Not normally forgiving to reviewers, as most of their stuff is hogwash that is not of high utility to me. Not sure how many console players I expect to stick to ESO in the long-haul though. If someone is into either of those, he or she will establish opinions on the system while leveling. Unless someone is into hardcore endgame PvE progression or PvP, Champion Points are not noteworthy. It seems fully viable to me to play this game 1-v14, then drop off and just come back for expansions. Think that many reviewers try to take to light that sort of a view - they need to give readers a view into what they are likely to expect from the game in terms of their money's worth. Some players have hammered through it already, but most of the people I know have not made it to end-game yet.īeing in ESO long-term, Champion Points are all there is left in the game and a glaring reminder that there is no new content to level them with.įor someone new coming to ESO, Champion Points are just something that happens on the way to v14 while experiencing the actual content. Largely irrelevant to many others though.įor someone new starting on Console, the centerpiece is the pre-50 content and Vet 1-14. Love it or hate it, this is the centerpiece of progression in ESO, so the fact that it wasn't mentioned shows me that the reviewer didn't takes his task very seriously. On top of that, the reviewer didn't say anything about the 5 year CP grind.
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